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The new Presenter Cloud service uses cloud-based pixel streaming so Twinmotion scenes can be viewed on any device Twinmotion 2021.1 now includes non-photorealistic rendering styles Twinmotion 2021.1 comes with thousands of high-quality Megascans 3D assetsįollowing the acquisition by Epic Games of Quixel Megascans in 2019, the new version comes with thousands of high-quality materials and assets integrated right into the Twinmotion library. Phasing can be played from any camera position.
![twinmotion 2019 dont start twinmotion 2019 dont start](https://i.ytimg.com/vi/N54h-BZfrG4/maxresdefault.jpg)
Phasing has also been added to Presenter files for this release, enabling users to remotely present different stages of a project’s construction schedule sequentially.
#Twinmotion 2019 dont start full
At the moment it is a free and exclusive service for those with a full commercial license of Twinmotion. The Presenter Cloud service, which Marc Petit, VP, general manager, Unreal Engine, first alluded to last year in this AEC Magazine article, is still in beta and being rolled out progressively. The ability to import Twinmotion files into Unreal Engine is by no means a finished project, but it’s certainly an important first step and gives Epic Games a big advantage over the competition.
![twinmotion 2019 dont start twinmotion 2019 dont start](https://cdna.artstation.com/p/assets/images/images/011/207/036/large/martin-krasemann-02.jpg)
The service uses pixel streaming technology so all the graphics processing is done on a high-end GPU in the cloud and the collaborator can work interactively with the presentation on any desktop/laptop browser. Twinmotion 2021.1 also features Early Access to a new Presenter Cloud service that lets users publish a presentation to the cloud, and then share a URL with a collaborator or stakeholder. With this extended pipeline, an architect can communicate preliminary concept ideas-such as visually indicating the type of materials, lighting, context, and other project elements-in Twinmotion, and then pass the project on to a visualisation specialist for further refinement in Unreal Engine. Twinmotion, the easy-to-use arch viz tool that Epic Games acquired in 2019, finally has its long-awaited plug-in for Unreal Engine that enables users to import Twinmotion projects into the Unreal Editor. New version of the architect-friendly real-time viz tool extends life of viz assets from concept through to enhanced cinematic experiences